Akello Fells
Game Designer
How to Access

The player will get a map mark to a new location called the Collector's shack.

At that location, they will find this hatch attached to a house.

Inside the player will find 5 doors that will have the icon of a perk on each side.

The player will be able to craft keys that correspond to the door. They will have to max out the perks shown on each side of the door.

Once they open the door, they will find a bobble head that will give them a new perk.
Bobble Head Types
When choosing a perk combination, I looked for perks that were underpowered. I also looked for combinations that will take a large amount of perk point investment.
Vampire Bobble Head


This bobble head requires the player to max out the cannibal perk and the night person perk.

What does it do?
If the player has this perk and chooses to cannibalize someone, they gain additional health and gain 50 damage resistance for 15 seconds. If the player does this at night, they will also become invisible for 15 seconds.
How does it synergize with the perk combination?
The use of the cannibal perk is encouraged by giving the player a larger benefit for eating people. The use of the night person perk is encouraged by giving an extra benefit to eating people while it's night.
Stay Hydrated Bobble Head


This bobble head requires the player to max out the party boy/girl perk and the Lead belly perk.

What does it do?
Gives the player 25 carry weight for 10 minutes after drinking water and 25% damage to all sources for 3 minutes after drinking alcohol
How does it synergize with the perk combination?
This perk synergizes with Lead Belly and Party Boy/Party Girl by providing stronger uses to some of the items that benefit from these perks.
Quick Draw Bobble Head


This bobble head requires the player to max out Steady Aim and Quick Hands.

What does it do?
This perk gives the player 40% more fire rate for automatic guns and 20% more damage to semiautomatic guns while hip firing.
How does it synergize with the perk combination?
This perk synergizes with the Steady Aim perk by giving extra benefits to hip firing. This perk synergizes with Quick Hands by raising the fire rate, making reloads occur more often.
Mad Scientist


This bobble head requires the player to max out the Wasteland Whisperer and the Robotics Expert perks.

What does it do?
This perk will allow the player to craft special grenades that send out friendly creatures and robots. The player will be able to summon the following:
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Death Claw
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Radscorpion
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Mirelurk
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Sentrybot
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Assaultron
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Eyebot
How does it synergize with the perk combination?
This perk synergizes with both perks by giving the player more combat options in situations where the player doesn't have access to a robot or a creature.
Mutant Bobble Head


This bobble head requires the player to max out the Ghoulish and the Nerd Rage perks.

What does it do?
Gain 100% more damage if the player suffers from 500 radiation or more.
How does it synergize with the perk combination?
This perk synergizes with the Ghoulish perk by giving the player a benefit from having radiation. This perk synergizes with the Nerd Rage perk by keeping the player's health low enough to trigger it more consistently. It also makes it easier to get kills, allowing the player to heal more often.
Legendary Bobble Heads
This mod introduces a new way to build your character by granting access to special bobbleheads earned through maxing out specific perk combinations. This mod includes 5 new perks in the form of bobble heads.
Method for Balancing Perks
When balancing each perk, I considered the following factors:
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How many perk points does the player need to access each perk?
This factor will collect the total number of perk points the player will need to be able to access the bobblehead.
2. What level does the player need to reach to max out the perk?
This factor will count the highest number the player will have to reach to max out both perks. This data will be able to help me estimate at what point in the game the player will be able to access this perk.
3. How powerful are the two needed perks?
This factor will give a Grade for both perks based on how much impact it will have on the player's playthrough. The lower the Impact of the perk, the stronger the bobblehead should be.
Impact will be judged on how many situations the perk is useful and how useful it is. (How difficult it would be to obtain these perks will not be considered because this is already being considered in other factors.)
Impact will be graded by the following terms:
Very Impactful
The perk should provide a strong use and should be useful on a moment-to-moment basis.
Some perks that fit in this category are Strong Back, Gunslinger, Toughness, and idiot savant. Strong back will fit in this category because carrying weight is something that is always a factor, and gaining more is a huge benefit to the player.
Impactful
This perk should have a semi-frequent use case while providing a strong function, or it should have a moment-to-moment use case while providing a decent function.
Some perks that fit into this category are Nerd Rage, Wasteland Whisperer, and Rooted. Nerd Rage is an impactful perk because it has a strong effect; however, it relies on the player being close to death to use, so it is only useful if the player can maintain it.
Slightly Impactful
The perk should be at least a semi-frequent use case and have a decent effect with a situational use case.
Some perks that fit in this category are Cannibal and Refractor. Cannibal is in this category because even though the player can eat enemies semi-frequently, the amount of health received is not enough to be too impactful.
Not impactful
Perks will fall under this category if they can't meet the minimum requirement of slightly Impactful.
Some perks in this category are V.A.N.S., Lead Belly, and Aquaboy. Aqua boy is in this category because of the lack of situations where the player is in water.
How will these factors be used?
After considering these three factors, I will decide how impactful this perk should be based on a system similar to factor 3. These perks are intended to be more powerful than normal perks, so they will be rated as impactful, very impactful, and extremely impactful.
Extremely Impactful perks will be powerful enough to almost trivialize parts of the game.
Balance Results
These results were taken from a balance spreadsheet.
This is a link to that spreadsheet.




